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F

findBest2(Collection<N>, boolean, boolean, MetricKeeper...) - Static method in class gametree.GameTreeNode
Calculate the best 2 nodes from the perspective specified by the maximizing and by_optimistic flags.
findBest2_test1() - Method in class test.Test_GameTreeNode
findBest2_test2() - Method in class test.Test_GameTreeNode
findBest2_test3() - Method in class test.Test_GameTreeNode
FIXED - Static variable in interface gametree.Generator.Width
A default generator which always returns the maximum branching factor.
flush() - Static method in class experiment.CompareAlgorithms
 
fontSize - Variable in class visualizer.TreeToXML
 
force_relevance_chance - Variable in class gametree.ArtificialGamePosition.Settings
Parameter r, relevance chance, only relevant when the growth factor g is greater than 1.
force_relevance_chance - Variable in class gametree.VariantAGP.Settings
Parameter r, relevance chance, only relevant when the growth factor g is greater than 1.
forceRelevance() - Method in record class gametree.VariantAGP.NodeInfo
Returns the value of the forceRelevance record component.
freeTable(Table, Table[], boolean[], int[], int) - Static method in class experiment.CompareAlgorithms
Frees the provided table.
freeze() - Method in class gametree.SearchTreeNode
fromFile(String) - Static method in class gametree.GameTreeNode
 
frozen - Variable in class gametree.SearchTreeNode.Settings
 
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