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A

addAdversarial(double, double) - Method in class test.SimplePosition
 
addChild(boolean, double, double) - Method in class test.SimplePosition
 
addChild(SimplePosition) - Method in class test.SimplePosition
 
addMetrics(MetricKeeper...) - Method in class visualizer.TextExplorer
 
addNonAdversarial(double, double) - Method in class test.SimplePosition
 
addText - Variable in class visualizer.TreeToXML
 
adjustBounds(boolean, double[], long[], List<N>, MetricKeeper...) - Static method in class gametree.GameTreeNode
Adjust the bounds of a node.
adjustBounds(boolean, MetricKeeper...) - Method in class gametree.GameTreeNode
 
adjustBounds(boolean, MetricKeeper...) - Method in class gametree.ResultTreeNode
 
adjustBounds(MetricKeeper...) - Method in class gametree.GameTreeNode
Adjusts the bounds of this node according to the values of the children nodes as given by GameTreeNode.children(MetricKeeper...).
adjustBounds(List<N>, MetricKeeper...) - Method in class gametree.GameTreeNode
 
adjustNodeCount(long) - Method in class gametree.MetricKeeper
Increases the number of nodes kept in memory observed by this MetricKeeper by value.
adjustNodeCount(long, MetricKeeper...) - Static method in class gametree.MetricKeeper
Increases the number of nodes kept in memory of all MetricKeeper objects provided by nodesSavedIncrease which may be negative.
adversarial - Variable in class gametree.ArtificialGamePosition.Settings
Whether or not this tree is an adversarial game tree.
adversarial - Variable in class gametree.VariantAGP.Settings
Whether or not this tree is an adversarial game tree.
algorithm - package algorithm
Search techniques based on B* and various utility classes used primarily by these search techniques.
AlgoSetup() - Constructor for class experiment.CompareAlgorithms.AlgoSetup
 
allow_manual_edits - Variable in class gametree.SearchTreeNode.Settings
 
allowModifications() - Method in class gametree.SearchTreeNode
 
AllTests - Class in test
 
AllTests() - Constructor for class test.AllTests
 
ALTERNATE() - Static method in interface algorithm.StrategyFunction
will alternate between PROVEBEST and DISPROVEREST, starting at PROVEBEST; unless DISPROVEREST is impossible, which will suspend the alternation count
and(StopCondition) - Method in interface algorithm.StopCondition
 
arrowParamsMax - Variable in class visualizer.TreeToXML
 
arrowParamsMin - Variable in class visualizer.TreeToXML
 
arrowParamsPointMax - Variable in class visualizer.TreeToXML
 
arrowParamsPointMin - Variable in class visualizer.TreeToXML
 
ArtificialGamePosition - Class in gametree
Represents a game position in an artificial game tree.
ArtificialGamePosition(boolean, long, int, long, int, double, double) - Constructor for class gametree.ArtificialGamePosition
Gives the root node of the tree characterised by the given parameters.
ArtificialGamePosition(ArtificialGamePosition.Settings) - Constructor for class gametree.ArtificialGamePosition
Gives the root node of the tree characterised by the given ArtificialGamePosition.Settings object.
ArtificialGamePosition.Settings - Class in gametree
A class that stores the settings for a ArtificialGamePosition tree.
attachMetrics(MetricKeeper...) - Method in class gametree.GameTreeNode
 
attachMetrics(MetricKeeper...) - Method in class gametree.SearchTreeNode
 
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