Index
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A
- addAdversarial(double, double) - Method in class test.SimplePosition
- addChild(boolean, double, double) - Method in class test.SimplePosition
- addChild(SimplePosition) - Method in class test.SimplePosition
- addMetrics(MetricKeeper...) - Method in class visualizer.TextExplorer
- addNonAdversarial(double, double) - Method in class test.SimplePosition
- addText - Variable in class visualizer.TreeToXML
- adjustBounds(boolean, double[], long[], List<N>, MetricKeeper...) - Static method in class gametree.GameTreeNode
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Adjust the bounds of a node.
- adjustBounds(boolean, MetricKeeper...) - Method in class gametree.GameTreeNode
- adjustBounds(boolean, MetricKeeper...) - Method in class gametree.ResultTreeNode
- adjustBounds(MetricKeeper...) - Method in class gametree.GameTreeNode
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Adjusts the bounds of this node according to the values of the
childrennodes as given byGameTreeNode.children(MetricKeeper...). - adjustBounds(List<N>, MetricKeeper...) - Method in class gametree.GameTreeNode
- adjustNodeCount(long) - Method in class gametree.MetricKeeper
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Increases the number of nodes kept in memory observed by this
MetricKeeperbyvalue. - adjustNodeCount(long, MetricKeeper...) - Static method in class gametree.MetricKeeper
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Increases the number of nodes kept in memory of all
MetricKeeperobjects provided bynodesSavedIncreasewhich may be negative. - adversarial - Variable in class gametree.ArtificialGamePosition.Settings
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Whether or not this tree is an adversarial game tree.
- adversarial - Variable in class gametree.VariantAGP.Settings
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Whether or not this tree is an adversarial game tree.
- algorithm - package algorithm
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Search techniques based on B* and various utility classes used primarily by these search techniques.
- AlgoSetup() - Constructor for class experiment.CompareAlgorithms.AlgoSetup
- allow_manual_edits - Variable in class gametree.SearchTreeNode.Settings
- allowModifications() - Method in class gametree.SearchTreeNode
- AllTests - Class in test
- AllTests() - Constructor for class test.AllTests
- ALTERNATE() - Static method in interface algorithm.StrategyFunction
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will alternate between PROVEBEST and DISPROVEREST, starting at PROVEBEST; unless DISPROVEREST is impossible, which will suspend the alternation count
- and(StopCondition) - Method in interface algorithm.StopCondition
- arrowParamsMax - Variable in class visualizer.TreeToXML
- arrowParamsMin - Variable in class visualizer.TreeToXML
- arrowParamsPointMax - Variable in class visualizer.TreeToXML
- arrowParamsPointMin - Variable in class visualizer.TreeToXML
- ArtificialGamePosition - Class in gametree
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Represents a game position in an artificial game tree.
- ArtificialGamePosition(boolean, long, int, long, int, double, double) - Constructor for class gametree.ArtificialGamePosition
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Gives the root node of the tree characterised by the given parameters.
- ArtificialGamePosition(ArtificialGamePosition.Settings) - Constructor for class gametree.ArtificialGamePosition
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Gives the root node of the tree characterised by the given
ArtificialGamePosition.Settingsobject. - ArtificialGamePosition.Settings - Class in gametree
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A class that stores the settings for a
ArtificialGamePositiontree. - attachMetrics(MetricKeeper...) - Method in class gametree.GameTreeNode
- attachMetrics(MetricKeeper...) - Method in class gametree.SearchTreeNode
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